In the last installment, I discussed the very inception of the my latest Star Wars Saga Edition campaign. In this installment, I am going to introduce the cast.
The players are all people from the d20 Radio boards, some of whom I have gamed with before, and a couple who I have not. After deciding on some character creation guidelines, I let them cut loose, and was very excited when I saw what they had come up with.
I decided to allow the characters both a Background and Destiny for this game. The Destiny system was introduced when the game launched. Each character has a destiny they are working towards completing. In doing so, they get a small number of Destiny Points, which allow them to do incredibly powerful things in the game ranging from completely negating a hit to causing an automatic critical hit to changing when you act in combat.
The Background system was included in the Rebellion Era Campaign Guide and was intended to replace the Destiny system. Instead of focusing on where your character is going, it focuses on where you character came from. You choose a defining event, a job you worked at before you became a hero or a different planet of origin for your species. You draw certain abilities from your background, as well as the ability to draw from certain skills that may not normally be in your classes list, a powerful ability to be sure when used correctly.
I also decided that I was going to run a little experiment with this game. Those of you with an ear to the ground within the RPG industry have no doubt heard of the FATE system, which has been generating a lot of talk lately for their intriguing system. The crux of that system is what they call “aspects,” certain phrases, characteristics, or even quotes that describe a character. They can be invoked for bonuses or compelled to make situations interesting. I have decided to try something similar for this game (and so far, it seems to be working pretty well). Instead of Fate Points as FATE uses, the players use and get Force Points when invoking or compelling their aspects instead.
But enough of that system talk. Onto the characters!
We have Skai Kasian, a Zabrak mercenary who suffered a terrible loss at the hands of pirates. He was marooned on a remote planet after pirates shot down and killed the entire crew of the transport ship he was on. He was left alive to be hunted as sport and through skill and a little bit of luck he killed the pirates and was able to escape, dedicating his life to making life as difficult as possible for pirates and others that would prey on those less powerful than them. He is a survivor through and through, and more than a little superstitious, due in large part to a trinket that he discovered while he was being hunted by the pirates. Mechanically, he is a solid fighter, a Scout/Soldier build with the focus on survival, allowing him to avoid some damage as well as push his defenses higher. His aspects are Survivor, Superstitious, and Merc With a Heart of Gold
Next we have Kirikinerry-tovante, or Kiri for short. He is a Squib who was forced into a life on the Outer Rim through his own actions. He had a long and profitable career with the Squib Reclamation Fleet as a scavenger until war plunged the galaxy into chaos again. While the business was still profitable, Kiri was uncomfortable throwing himself in the middle of galactic events, especially those involving the Sith. He took his skills and went into business for himself as a smuggler until the authorities caught up with him. He was able to pay off the officials to look the other way, but it involved him selling his ship and effectively stranding himself on the colony world of Haalthor. Mechanically, he is a pure Scoundrel, focused on stealth and deception. His aspects are Outer-Rim Lifestyle, Caught in the Middle, and Holovid Junkie.
Then we have Rann Antilles, the near-human from Corellia. Rann was a cop, and a good one at that, working for CorSec until he found his commission revoked for busting an Imperial official’s son on drug charges. Finding himself unable to do anything else, he left his former life and bounced around from security position to security position, eventually finding himself signed up on an Outer Rim colony as part of the local defense. Though cocky and smart-mouthed, Rann is an honest cop through and through and actively hates those that give his profession a bad name. Mechanically, Rann is a Scout/Soldier build, another fighter, though this one more focused towards offense as well as some tricks up his sleeve outside of combat. His aspects are An Honest Cop, Chronic Wiseass, and Streetwise.
Next, there is Jasem Osar, the Caamasi Force user was exiled from his tribe after an incident with some slavers. A race that is wildly pacifistic, often to the point of complete and total non-violence, Jasem broke those tenets when he stood up to a group of slavers intent to take some of his people away. Though the results were appreciated, his actions could not be tolerated, and he was exiled from his clan. He drifted for a while before discovering and being discovered by the Tyia Adepts, a Force-using tradition that exemplified harmony and peace, but also showed him how to use his gifts to non-violently handle situations should the need arise. Since then, he has been moving about the Outer Rim, seeking to keep himself out of the war as well as to promote his new doctrine. Mechanically, Jasem is a very interesting character. He is a Noble/Soldier build, and the words used to describe him are “Force Tank.” Despite his lower than average hp, he is built to focus enemy fire on himself and absorb it through various talents and Force powers. His aspects are Peacekeep, Wise Man on the Mountain, and Stubborn Old Fool
Finally, we have Niera Kurucz, the Arkanian Tech Specialist. She always loved machines, and spent more of her childhood with droids and circuits than with other children, tinkering both with a droid that has become a personal companion as well as with herself, going so far as to remove one of her hands to replace it with a cybernetic prosthetic. As she grew, she found herself more and more distanced from her people, she left her homeworld after some “encouragement” from the leaders of her community. She eventually found employment with a very large droid and cybernetics firm that paid her incredibly well to do the things she loved to do. Most recently, they sent her to Haalthor to oversee the installation of several devices that the Imperials had paid the company for. Mechanically, she is another interesting concept. While Force-sensitive, she doesn’t show any signs of it yet, but she is focused on being able to affect the minds of droids with mind-affecting powers which they are normally immune to. At the moment, she is simply a very talented droid mechanic. Her aspects are Uncomfortable Around Organics, Droid-Lover, and Internal Encyclopedia.
So there you have the cast of this adventure. Next time, we’ll finally dive into the story so far. Keep your eyes peeled, and remember – let go of your conscious self, and act on instinct.