- Script – David Pinckney
- Art – Soo Lee
- Letters – Adam Wollet
- Graphic Design – Brant Fowler
- Publisher – Action Lab Entertainment
Fight Like a Girl 2 opens with another eye-catching cover. Thanks to a review copy, I had the luxury of completely unadorned cover-art, highlighting an already striking page of artwork. Sadly, the issue within suffers from the same problems that hampered Fight Like a Girl #1.
After the dino-destroying escapades of last issue, Amarosa finds herself in the wastelands of the far future. After finding a jet-pack, the cherub-like announcer reveals that Amarosa’s trials are being filmed for the Gods’ amusement. She melodramatically exposits her sob-story for the cameras, and I can’t help but feel like writer David Pinckney is trying to say something about reality talent shows. Soon, Amarosa comes across a single-minded robot fixated on destroying all of humankind: her second challenge.
Unsurprisingly given its title, action is where Fight Like a Girl excels. In the issue’s stand-out page, the ground rumbles; portending the entrance of the enormous robot. “Hi?” asks Amarosa timidly, before the giant metal monolith wordlessly flicks her into the horizon. As is always the case when giant robots are involved, the ensuing fight levels skyscrapers. Artist Soo Lee’s artwork buzzes with kinetic energy. When things shake, hit and throw each other all over the landscape, you can almost feel each blow. Lines are thickly inked, making the nightmarish future seem like the blotchy, polluted landscape it should be. Colors really pop from in between these huge black lines, underlining that surreal hot pink sky. Faces suffer from the same roughness as last issue, but each expression is well-rendered: Fight Like a Girl certainly doesn’t suffer from “everyone has the same look” syndrome.
Sadly, the narrative problems that hampered Fight Like a Girl #1 persist. This issue, most of the troubles lie with the character of The Announcer. Seemingly omnipotent, and always with handy expository dialogue highlighting each foes weak point, he’s too helpful. It stretches the limits of credulity, and makes you wonder why exactly the Gods would have let him tag along. After all, the whole conceit of this book is that of humans trying to overcome impossible odds, so why would they let a human have all the answers whenever they wanted them? Although the stakes are well set-up, at no point does the reader ever feel like Amarosa is actually in danger. She shrugs off every attack and beats every foe in one or two hits, all thanks to The Announcer’s helpful hints. When Amarosa needs a jet-pack, here’s a jet-pack! When she needs a massive gun, welp, she’s given a massive gun. What’s the robot’s weak point? Oh, it’s right there. As a video-game homage, this works perfectly, but as a narrative its woefully deficient. In another irritation, the Gods who dominated the first few pages of last issue are entirely absent here. Their seemingly eternal arguments were one of the strong points of issue 1, and it would have been nice to see how they thought Amarosa was getting on as she battled the robot.
Again, there are numerous editing problems here (“What am I up against this time.” asks Amarosa, sans question mark). It’s frustrating to see such potential strangled by the simple lack of a solid proof-read, especially considering how easy a fix would be.
All in all, Fight Like a Girl #2 is a great-looking comic book with a fun and dynamic fight sequence that is sadly hampered by a script which, whilst occasionally showing flashes of great character, lacks conflict and consistency.
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