- Writer: Dan Watters
- Artist: Caspar Wijngaard
- Letterer: Jim Campbell
- Publisher: Image Comics
- Release Date: December 9, 2015
Last month, Limbo #1 dropped us headfirst in Dedande City, a neon-lit half world where spirits walk the streets, a menacing luchador holds power in an iron fist, and our main character Mr. Clay only wants to survive long enough to find out who he really is. Watters and Wijngaard introduced readers to several amazing characters like loa-summoning Sandy, smoky-voiced Bridgette, and that shaman with the goat and in one issue, they sucked me right into a world that manages to seem both strange and familiar.
At the end of the previous issue, Clay catches a deal on film that could make or break his case and put him directly in the line of fire. The plot of Limbo #2 picks up right after that with Clay at the apartment that he rents from Sandy and his the video from his camera in his hands. However, things start to get a bit weird when he puts the video in and starts to watch it.
The shamanic figure (the guy with the goat and the static) from the first issue wasn’t on the ground when Clay was filming, but he’s all too present in the recording. He turns to look at Clay (something that should be impossible) and then yanks him right into the television and the Televerse. I LOVE the setup for this issue of Clay being bounced around in these different channels/realms of the world within Dedande City’s television system. It is reminiscent of the Mike Teavee scene in the most recent Willy Wonka film (except it’s about a million times cooler) and less traumatizing.
I don’t want to spoil things too much (in part because I need you all to read this fantastic series), but I love the evolution and portrayal of mythology and culture in this series so far and you definitely get more glimpses of that in this issue.
Last issue we got to see Dedande City during Dia de los muertos and how the denizens of the dark city carried themselves on the streets. We see Sandy communing with the loa in both issues out (and I really love the unique approach to Papa Legba).
The mysterious Teleshaman comes from an ambiguous Native American mythology, evolving over the years to fit Dedande City’s electric analogs. We don’t know about as much about Dedande City as Clay does but what stands out is that this in-between place incorporates real world mythologies and diverse characters and adapts them, shifting them fully into this world that Watters and Wijngaard are fleshing out with every single panel.
My only quibble would be that I think that maybe we could use a bit more backstory for the Teleshaman, but I also feel like we’re going to get it eventually so it’s not too big of an issue. I just need more information because I’m curious as heck about the history of the character and his motives. But hey, we’re on issue #2. We have time!
There are so many things to like about Limbo as a series but something that really stands out is how innovative the art is from the pencils to the colors to the layouts of the panels. As noted in my review, I thoroughly enjoyed just looking at the last issue, but there are so many pages in issue 2 that I just kind of wish that I could have as prints on my wall. The first one that caught me though was this full page where Clay is being sucked into the Televerse and it’s just so innovative in the way it blends different styles that I just keep going back to stare at it.
Seriously. It’s such a good page. I think I’m going to go stare at it some more.
What’s fascinating about this second issue of Limbo is the “world within a world” aspect that this electronic entertainment-focused world kind of takes on. This second issue has a lot of what I adored from the first issue and then cranked it up a couple notches by widening the world a bit and shoving us deeper inside. Limbo #2 is trippy and twisty. Clay is growing on me more and more as a character (I just want him to succeed, dang it) and Sandy remains a perfect angel. I like that I have ZERO idea what’s going to happen next because Limbo isn’t formulaic. It’s not a comic that you can sketch out suspects for like you’re watching an episode of CSI.
If you’re not reading it yet, get on this series right now. You only have two issues to catch up with.
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