Young Justice #2
Writing - 4/10
Art - 8/10
Overall - 6/10
User Review( votes)
Writer: Brian Michael Bendis
Artist: Patrick Gleason & Emmanuel Lupacchino
Inks: Ray McCarthy (pp 9-18)
Colorist: Alejandro Sanchez
Letterer: Josh Reed
Maturity Rating: Teen +
Publisher: DC Comics
Release: February 4, 2019
Stuck in Gem World Young Justice is caught in between a power struggle with Amethyst fighting for survival!
Trapped in Gem World in Young Justice #2
So, after the team kind of came together in Young Justice #1 fighting some Gem Wolrd baddies they were subsequently transported to Gem World. Apparently, all the “Crisis” that has happened or not happened in the DC Universe has greatly upset the balance of Gem World. Now in Young Justice #2, our young heroes gather their bearings as a new member jones the fold in Amethyst the Princess of Gem World fights for her life!
Young Justice #2 was a rough one for me story wise. By the end of the issue, it felt like a lot of nothing. Sure were learned somethings about Wonder Girl and her past, but umm that is about it. Bendis spends a lot of time and a lot of dialogue on a flashback of where she was before traveling to Metropolis on that fateful day in Young Justice #1. The whole thing felt like it could have been paired down a few pages and we could have dealt with bigger things.
Something like who is this Teen Lantern character? Legitimately I know more about her from the covers of Young Justice than the past 2 issues. We wouldn’t even know what she looks like if not for the covers. Then apparently somehow Robin and Amethyst are friends? I have no clue but in Young Justice #2 they are somehow together for a few scenes that are never explained. Well, we get a one-off line that doesn’t solve anything. The whole issue just feels very weirdly paced and hardly kept my interest throughout.
Jinny Hex probably continues to be the bright spot in the issue. I like that we are kind of seeing this world through her eyes a little bit in Young Justice #2. It feels like Bendis is struggling to find what he wants Young Justice to be. It feels very disjointed.
The art in Young Justice #2 is excellent and kept the issue exciting. Patrick Gleason and Emanuel Lupacchino with Ray McCarthy on inks (pg 9-18) do some fantastic work. I love the facial cartooning on Jinny Hex as her truck lands in Topaz Forest. It is a great piece of work form the artists to get that good panic,” I don’t know what is happening” expression across her face. That sequence is also an incredibly detailed close upshot that just looks phenomenal. They also draw a very cool looking unicorn/gem horse. Whatever it looks very intimidating which is probably hard to do.
All the characters look great. Each one feels like an individual and the art helps bring out their personalities in the issue. One issue art wise was Robin who is Tim Drake in this series looks a lot like Damien Wayne in some panels. The first panel seeing him, I was like wait a minute!
Colorist Alejandro Sanchez plays a lot with bright and darker colors in Young Justice #2. Gem World has a little darker tint to it, while the flashbacks on Earth are much brighter. It gives this nefarious feel to the events in Gem World that work tremendously well for the story.
I had some high hopes going into Young Justice #2. I liked the first issue pretty well and was hoping it would build from there. Unfortunately, the story in this issue floundered. There was no excitement or energy to this issue. We really didn’t learn anything besides some things about Wonder Girl that could have been paired done to a page or two instead of taking up half the issue. Bendis’s dialogue really didn’t flow well in this issue either and the whole pacing of the issue felt off. The art was good and was the highlight of the issue. The only thing that really has me coming back for issue #3 is we get to learn about Conner Kent “Superboy” and what he has been up to.
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