After seven years of subtle hype – its time to lay Titan to rest. Yesterday Blizzard’s announcement was picked up all over the web and delivered to a surprisingly forgiving gaming audience.
Gamers across multiple sites and forums responded to the announcement with the majority respecting Blizzard’s decision, with a number of them commenting on how they were really proud of Blizzard in knowing when to let something go instead of pushing out a game with no heart. The comments from Morhaime and Metzen only furthered that sentiment:
“We didn’t find the fun,” Morhaime continued. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
Chris Metzen, Blizzard’s senior vice president of story and franchise development, called the decision to cancel Titan “excruciating.” Morhaime agreed: “It’s always really, really hard to make those kind of decisions. It was hard when we canceled Warcraft Adventures. It was hard when we canceled StarCraft Ghost. But it has always resulted in better-quality work.”
“The discipline of knowing when to quit is important,” Metzen said. “We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place.”
Blizzard sacrificed seven years of work for the betterment of the company to redirect creativity and passion to the other franchises – like Heroes of the Storm and Hearthstone, which seem to be enjoying tremendous success. Metzen and Morhaime’s comments echo one another in their desire to not push out content that didn’t have a definite direction or solid core to its trusting gamer base, who has come to expect excellence in multiple areas:
“That’s for sure, that we’d rather cut out a game we put a lot of time and resources into than put out something that might…”
Metzen finished Morhaime’s sentence: “Damage the relationship. Smash the trust.”
With smaller satellite games like HotS and Hearthstone – supplemented by the new World of Warcraft expansion ‘Warlords of Draenor’ – I, while personally disappointed at this news, understand and agree. It further builds my trust that Blizzard cares about its gamerbase enough to not push some spitpolished crap on us just because they spent time on it and don’t want to waste those years of development. To me, it means they respect me as a consumer, gamer, and fan – and I really appreciate that.
Still waiting on those shadowpriest buffs though, ya’ll.